Going through an old issue of the excellent Creative Review magazine, I found an article about the 2008 redesign of Coca-Cola's visual identity. Extremely simple, just plain red and white, ditching all the gratuitous clutter. These designers who remove and clean up rather than creating on top of their predecessors' work always impress me.
It seems that it was quite a marathon to get the proposal approved. Design firm Turner Duckworth and their client contact Pio Schunker struggled for about 18 months to convince the brand's marketers that, YES, Coke should dare to go back to its iconic roots, and NO, Coke logo didn't need any "starbursts, drop shadows, or gradients". And no, it wasn't important to have "a picture of some bubbles on the side of the can. People know Coke is a fizzy drink".
So, is that genius, or too easy? How can such a no-design cost so much to win the client's acceptance, and by the way, several awards? How creative is that?
Well, that's the point: design is not always meant to be a piece of art, demonstrate one's Photoshop skills, or one's effervescent imagination. It has to fulfill the client's communication requirements. You get paid to solve a problem; if you conclude that the solution is technically simple, then that's good news. The bad news is that you might need to focus all of your energy on proving it!
A bit like the doctor that recommends: "Dear Mr. Smith, all you need is a good rest and less food."
"But... you don't give me any medicine?"
"No. It's not what you need. Trust me."
Based on Patrick Burgoyne's article "Coke: a simple story" in Creative Review, August 2009.